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FE Animation Id Player Script
FE Animation Id Player Script FE Animation Id Player Script
FE Animation Id Player Script FE Animation Id Player Script
FE Animation Id Player Script FE Animation Id Player Script
/ FE Animation Id Player Script
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Fe Animation Id Player Script Direct

// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId];

// Current animation ID private string currentAnimationId;

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } FE Animation Id Player Script

// Method to add an animation to the dictionary public void AddAnimation(string id, AnimationClip animation) { animationDictionary.Add(id, animation); } } To play an animation, use the PlayAnimation method and pass in the animation ID.

// Reference to the Animator component private Animator animator; // Method to loop an animation public void

using UnityEngine;

void Start() { // Get the Animator component animator = GetComponent<Animator>(); AnimationClip animation) { animationDictionary.Add(id

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.

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