Fe Parkour Script -
// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight;
void Start() rb = GetComponent<Rigidbody>(); fe parkour script
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); // Move over obstacle float elapsedTime = 0;
// Raycast to detect walls and ground isGrounded = IsGrounded(); isWalled = IsWalled(); float duration = 0.5f
if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault());
void TryWallJump() if (isWalled) WallJump();
transform.position = endPos; isVaulting = false;